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What is the LEG SIG?

The Learning Education and Games (LEG) SIG is a community of game developers, designers, educators, policy-makers, and entrepreneurs interested in the intersection of learning and games. This could include issues related to the design, development, distribution, promotion, use, and assessment of games in both formal and informal learning contexts; as well as both commercial off-the-shelf games and games made primarily for educational purposes.

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Anyone who is interested in the games and learning space is welcome to join our organization and participate in our meetings.

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We hold monthly meetings on Slack, in the #monthlymeetings channel.

You can sign up for the monthly meetings here.

Sign up for our email listserv here.

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We have collaboratively written two books on games and learning, which were published recently by ETC Press (Carnegie Mellon). Click here to learn more about the two-book series on Games and Learning.

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We are part of the International Game Developers Association (IGDA), the largest organization of game developers in the world.

What is the LEG Sig Working on?

Our three main goals are:

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1. Connecting People

2. Thought Leadership

3. Sharing and Communicating Resources

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Our top priorities this year are:

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1. Co-organizing or co-curating a portion of a learning games conference

2. Creating and maintaining this website

3. Creating a monthly e-newsletter

4. Starting and expanding our social media presence

5. Creating a career hub

6. Continuing to host monthly meetings

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Find out more about our goals and initiatives.

Who are the Organizers?

The LEG SIG Steering Committee helps decide on the top initiatives and gather the resources necessary to work on them.

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Current Chair: Karen Schrier

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Steering Committee Members: Elena Bertozzi, Matt Nolin, David Simkins, Mark Chen

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Past Chair and Founder: Stephen Jacobs

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